![]() NET 5.0Īdding new levels to the game is very easy, but would like to offer new experiences to players as they go deeper.” A near complete graphics engine using.Game play needs more work and UI needs to be revisited to improve user experience. “Its in a very good spot, most of the core engine work is done. What is the current state of the Early Access version? Add support for a core set of languages. ![]() More varied gameplay - Further progressive game modes such as defense based missions etc.Improved UI - User Interface feedback improvements that are crucial to User Experience.Additional AI - Varied planes including enemy aces.More levels - 8 more core campaign missions.Additional graphical effects - e.g 3d impact effects etc.Additional graphical options such as Depth of Field.Difficulty settings - Singe setting atm.How is the full version planned to differ from the Early Access version? There will be additional game play added as well, complete with evolving the state of the game as feedback comes in.” I will add missions as we go, adding more variety. “No date set for the full release, depending on reception and feedback I will be working hard to complete a full 12 mission game as envisaged. We hope to share the evolution of the product like we see with many early access releases.”Īpproximately how long will this game be in Early Access? The feedback will help guide the game, and I hope make it a more quality product. The key piece here is that this is a custom built graphics engine, and so ensuring compatibility with the maximum of systems is crucial to a successful full release. I built this from the ground up with a friend and would love to share my progression as it develops and also get key feedback on design decisions ahead of the full release. What really makes STRAFE appealing too is the blistering pace in which it's set, with the action coming at you thick and fast to turn you to liquid and rupture any part of you deemed necessary.“I have been working on this a long time, I have been slowly adding more capability to my custom game engine. There will be rooms, power ups, enemies, monster closets and secrets moving around once you make your glorious return from death. What makes the shooter unique is endless changing levels, which sees randomly-generated levels which are not only often differing, but are also wildly unpredictable. If you're feeling especially sadistic, use this trait to create your own death art to mark your territory across the unforgiving terrain. STRAFE certainly isn't for the faint-hearted! Courtesy of ÜBER-GORE technology, enemies will explode before your eyes in gushes of blood, leaving a permanent stain caused by yourself. There will only be one life for you to lose as you traverse the harsh surroundings of the game, so returning after dying will alter your experience entirely. The story of STRAFE sees players taking the role of a Scrapper, who is sent on mission impossible at the edge of the galaxy. Keep in mind however, that there are secrets lurking around every corner, with plenty of mechanics to be discovered. Running down mounds of enemies with a hail of bullets sound good? then you're in the right place to slaughter your foes across four locations in space. STRAFE offers a roguelike first person shooter with a twist, bringing hand-crafted rooms linked together at random and full levels for every playthrough.
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